A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Adding Visual Studio to your workflow may make the difference between finished project and flash in the pan.
Connecting Visual Studio to Unity allows you to enhance your game development experience by leveraging the powerful features of both tools. By integrating Visual Studio, a robust integrated development environment (IDE), with Unity, a popular game engine, you gain access to advanced code editing, debugging, and project management capabilities. This seamless integration streamlines your workflow and improves productivity, making it easier to create and maintain your Unity projects.
Visual Studio is an integrated development environment (IDE) created by Microsoft, used to develop programs and apps, as well as games. The Visual Studio Community Edition is free and is included with your Unity installation.
Having your tools easily accessible is essential for successfully finishing a project. Visual Studio is capable of being easily integrated into Unity. With the Hot Reload function, you can instantly update code to easily tweak and configure aspects of your game without constantly switching back and forth between Unity and an external code editor.
One of the significant advantages of using Visual Studio with Unity is the extensive code editing features provided by Visual Studio. These features include intelligent code completion, syntax highlighting, code refactoring, and debugging capabilities. Visual Studio's code editor provides a rich development environment that helps you write clean and efficient code for your Unity projects.
Another advantage of connecting Visual Studio to Unity is the project management capabilities provided by Visual Studio's solution explorer. The solution explorer allows you to organize your Unity project files, create folders, and manage assets more effectively. You can also leverage Visual Studio's version control integration to collaborate with team members and track changes to your Unity project.
In addition to code editing, Visual Studio also offers a range of debugging tools that can be invaluable during the development process. You can set breakpoints that suspend your running code in case of an error, inspect variables, and analyze the program flow to identify and fix issues efficiently. This functionality is seamlessly integrated with Unity, allowing you to debug your game directly from Visual Studio while it's running in Unity.
Additionally, Visual Studio supports Unity-specific features such as Unity Messages and Unity Remote. Unity Messages are special methods (e.g., Start, Update) that Unity automatically calls during runtime, and Visual Studio provides code snippets and automatically generates these messages, making it easier to handle events and interactions in your game.
To begin the process of connecting Visual Studio to Unity, you'll need to have both tools installed on your system. Unity installs come packaged with Visual Studio, so installation is a cinch. Just be sure to select the "Microsoft Visual Studio Community" checkbox. Once you have both tools installed, follow the steps below to establish the connection:
Open Unity: Launch Unity and either create a new Unity project or open an existing one. Unity provides a user-friendly interface for managing and organizing your game development projects.
Configure External Tools: In Unity, navigate to the "Edit" menu and select "Preferences" (or "Unity" -> "Preferences" on macOS). This will open the Preferences window, where you can customize various settings related to Unity.
Select External Tools: In the Preferences window, locate and select the "External Tools" option from the left sidebar. This section allows you to configure settings for external tools, including the script editor.
Choose Visual Studio Version: Within the External Tools section, you'll find an option labeled "External Script Editor." Here, you can choose the version of Visual Studio you want to use with Unity. If Visual Studio is not listed, you can click the "Browse" button and navigate to the installation location of Visual Studio manually. Typically, Visual Studio is installed under "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\Common7\IDE\devenv.exe" for the Community edition.
Save Preferences: After selecting Visual Studio as the external script editor, click the "Apply" or "OK" button to save the preferences. Unity will now recognize Visual Studio as the default editor for scripts within the Unity project.
With the configuration complete, you can now open your script files in Visual Studio directly from Unity. To do this, simply navigate to any script file within your Unity project and double-click on it. The file will automatically open in Visual Studio, allowing you to edit and modify the code.
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