Scurvy Siege Dev Log 1
Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.
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An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.
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Lesson 12 in a our series about learning C# teaches you about working with methods.
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Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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