A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.
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Learn about several notable games that have been built in Unity which is among the most successful game engines for multi-platform games.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 12 in a our series about learning C# teaches you about working with methods.
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Characters, the data type that's just a little less useful than a string.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Learn how to programmatically generate earth-like terrain using cellular automata.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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