How to Install Unity3D and Unity Hub
Follow our step-by-step guide for beginners to get started installing and running Unity3D.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Follow our step-by-step guide for beginners to get started installing and running Unity3D.
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Build a running animation for your character in Unity3d starting from a sprite sheet
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If you're used to working on Windows but want to deploy your Unity game for iOS, read up on our step by step guide.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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Lesson 12 in a our series about learning C# teaches you about working with methods.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
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The third video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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