Final Parsec Blog
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Featured posts
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- Title
- How to Turn AI-Generated Art into a Pixel-Perfect Game Sprite
- Summary
- Creating game sprites used to take hours of painstaking work, drawing frame by frame, tweaking pixels, and hoping the animation felt right. AI-generated art enables you to create a whole sprite sheet in seconds, but it still takes some effort to get it pixel-perfect and ready to use in a game. In this post, we’ll show you how to take AI art and transform it into a polished asset that moves fluidly, letting you focus on building your game instead of wrestling with every frame.
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- Author
- Matthew Bauer
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- Title
- Running a Sandbox Game with Zero Prep
- Summary
- Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
- Publish date
- Author
- Baer Bradford
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- Title
- How to Supercharge Your TTRPG Prep with Random Tables
- Summary
- You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
- Publish date
- Author
- Baer Bradford
Unity
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Parallax for Dummies
An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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How to set up Visual Studio Code for Unity
All of the Visual Studio Code Extensions you'll need to get started using it with Unity3D.
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World Building
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Turning Your World Map Into a Compelling Story: A Guide for Writers, GMs, and Game Creators
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.
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Plotting a Game Path
As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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Categories
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Uunity
38 blog posts
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Ttutorial
27 blog posts
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LClearn-c-sharp
15 blog posts
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Pproject
15 blog posts
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WBworld-building
10 blog posts
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GDgame-design
10 blog posts
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TDtower-defense
8 blog posts
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Aandroid
6 blog posts
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Ssprites
6 blog posts
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MGmap-generation
6 blog posts
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TVtd-video-series
6 blog posts
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LElegacy-earth-video-series
4 blog posts
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Ppathfinding
3 blog posts
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OSoffice-sim
3 blog posts
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Nnews
3 blog posts
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Vvr
2 blog posts
Learn C#
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
C# Lesson 6
Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
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C# Lesson 5
Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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C# Lesson 7
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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Tutorials
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Tower Defense Tutorials Part 4
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.
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How to use the Unity console
Learn the basics of programing with Unity! Starting with how to use the colsole.
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Map Generation
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.
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Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.
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A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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