How to Install Unity3D and Unity Hub
Follow our step-by-step guide for beginners to get started installing and running Unity3D.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Follow our step-by-step guide for beginners to get started installing and running Unity3D.
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Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!
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This article explains how to download and install the Official Plugin for uploading Unity WebGL games to FinalParsec.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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The third video tutorial of a series which takes you through the process of building a tower defense game.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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