Final Parsec Blog
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Featured posts
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- Title
- How to Track NPC Appearances Across Multiple D&D Sessions
- Summary
- One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
- Publish date
- Author
- Baer Bradford
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- Title
- How-To: Real-Time World Mapping in your Session Logs
- Summary
- If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
- Publish date
- Author
- Baer Bradford
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- Title
- How to Create Random Tables
- Summary
- This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
- Publish date
- Author
- Matthew Bauer
Unity
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Deploying Unity Games to iOS
If you're used to working on Windows but want to deploy your Unity game for iOS, read up on our step by step guide.
Author
Turrets and Missiles Tutorial
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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World Building
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
How to Track NPC Appearances Across Multiple D&D Sessions
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
Author
Strategies to Craft Worlds Players Love
Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
Author
How to Create Random Tables
This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
Author
Categories
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Uunity
38 blog posts
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Ttutorial
30 blog posts
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LClearn-c-sharp
15 blog posts
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Pproject
15 blog posts
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WBworld-building
13 blog posts
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GDgame-design
10 blog posts
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SPsolo-play
9 blog posts
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TDtower-defense
8 blog posts
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Ssprites
6 blog posts
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MGmap-generation
6 blog posts
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TVtd-video-series
6 blog posts
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Aandroid
6 blog posts
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LElegacy-earth-video-series
4 blog posts
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Ppathfinding
3 blog posts
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OSoffice-sim
3 blog posts
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Nnews
3 blog posts
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Vvr
2 blog posts
Learn C#
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
C# Lesson 7
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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C# Lesson 3
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
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C# Lesson 9
Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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Tutorials
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Enemy Detection and Firing
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Shaders in Unity: Core Concepts
Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.
Author
How-To: Real-Time World Mapping in your Session Logs
If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
Author
Map Generation
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Announcing the Tower Defense Tutorial Video Series!
The first video tutorial of a series which takes you through the process of building a tower defense game.
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A* Pathfinding Tutorial
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Using Cellular Automata to Create a Random Map Generator
Learn how to programmatically generate earth-like terrain using cellular automata.
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