Creating Health Bars using Unity GUI Textures
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Adding Visual Studio to your workflow may make the difference between finished project and flash in the pan.
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Learn about several notable games that have been built in Unity which is among the most successful game engines for multi-platform games.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
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This guide walks you through creating custom Random Table Generators, from setting up a Generator and organizing its contents to building your first Random Table and filling it with entries. You’ll learn what each section of the editor does, how privacy and search metadata work, how to link tables together for layered results, and how to speed up setup with pasted entries or assisted generation.
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Learn to craft immersive, purposeful worlds for games with tips on organization, reusable lore, avoiding pitfalls, and keeping players engaged through curiosity and discovery.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
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Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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