Turrets and Missiles Tutorial
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Characters, the data type that's just a little less useful than a string.
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Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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