Enemy Detection and Firing
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
Author
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
Author
Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.
Author
Build a running animation for your character in Unity3d starting from a sprite sheet
Author
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
Author
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author
38 blog posts
30 blog posts
15 blog posts
15 blog posts
13 blog posts
10 blog posts
9 blog posts
8 blog posts
6 blog posts
6 blog posts
6 blog posts
6 blog posts
4 blog posts
3 blog posts
3 blog posts
3 blog posts
2 blog posts
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
Author
You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
Author
Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.
Author
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The third video tutorial of a series which takes you through the process of building a tower defense game.
Author
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
Author
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
Author
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
The first video tutorial of a series which takes you through the process of building a tower defense game.
Author
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author
$9.99/mo
Unlock every tool, template, and asset with one subscription. Whether you're building a world, writing a story, or running a campaign, go further with expanded storage, AI features, and monthly content drops. No ads, no limits, just pure creative focus. You've started something great. Upgrade to bring your vision fully to life.