
Tower Defense Tutorials Part 6
The sixth video tutorial of a series which takes you through the process of building a tower defense game.

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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to declare and use variables in the very first lesson from our series on learning C# for beginners.
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Lesson 10 in a our series about learning C# teaches you about working with arrays.
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Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The first video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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