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A* Pathfinding Tutorial

Matt Bauer 8/3/2014

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Pathfinding plays a vital part of Nauticus Act III. This technical tutorial demonstrates implementing and optimizing A-Star path finding in a Unity3D game.

Code from our project:

  • EventHandler.cs
  • MinHeap.cs

And some additional resources to help get you started:

  • A* Pathfinding for Beginners
  • Introduction to A*
  • A* Search Algorithm

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