Tower Defense Tutorials Part 2
The second video tutorial of a series which takes you through the process of building a tower defense game.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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Build a running animation for your character in Unity3d starting from a sprite sheet
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 12 in a our series about learning C# teaches you about working with methods.
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Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Video tutorial about turrets and missiles in a rail shooter built with Unity3d.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The second video tutorial of a series which takes you through the process of building a tower defense game.
Author
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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