Enemy Detection and Firing
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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All of the Visual Studio Code Extensions you'll need to get started using it with Unity3D.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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Characters, the data type that's just a little less useful than a string.
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Lesson 12 in a our series about learning C# teaches you about working with methods.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The third video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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