Blog Archive

C# Lesson 12

How to use Methods.

C# Lesson 11

Using boolean operators to control logic flow.

C# Lesson 10

We are learning about Arrays now fellas.

C# Project 2

In this Project we are going to make a Hangman game!

C# Lesson 9

How to make Strings do your bidding.

C# Lesson 8

Characters, the data type that's just a little less useful than a string.

C# Lesson 7

For Loops, like While Loops but less loopy.

Bubble Sort

Bubble sort source code to accompany a video on our YouTube channel.

C# Project 1

The first project! Conversions!

C# Lesson 6

While loops loop for a while.

C# Lesson 5

To if or not to if... Else.

C# Lesson 4

It's time to learn what a Boolean is!

C# Lesson 3

We are going to learn how to do some basic math with programing.

C# Lesson 2

Learn how to read input from the user.

C# Lesson 1

We go over how to declare and use variables!

Venom Event Update 2

We've released a new build of The Venom Event.

Venom Event Update

We've released a new build of The Venom Event.

Venom Event Attempt #3

First announcement that we're going to try making The Venom Event again!

Scurvy Siege Dev Log 1

The first of a series, we introduce Final Parsec's current project. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Legacy Earth Alpha Release

The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.

The Venom Event - Dev Log - 1

Implemented multiplayer networking and made cosmetic changes to the player and background.

Object Pooling

Video tutorial about creating a simple object pooler in Unity3D

PyGame Interview

The entire Final Parsec team gets interviewed by Sharon Lougheed. We discuss how it all got started and our experiences developing with Python and PyGame.

Enemy Health and Explosions

Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.

Parallax for Dummies

An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.

Turrets and Missiles Tutorial

Video tutorial about turrets and missiles in a rail shooter built with Unity3d.

Caching and Apache

Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.

Ship Movement Tutorial

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

A* Pathfinding Visualization

See A* pathfinding visualized in your browser.

Aurora TD Released on Web and Android Devices!

Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

Tower Defense Tutorials Part 6

The sixth video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 5

The fifth video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 4

The fourth video tutorial of a series which takes you through the process of building a tower defense game.

Enemy Detection and Firing

Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.

Tower Defense Tutorials Part 3

The third video tutorial of a series which takes you through the process of building a tower defense game.

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.

Deploying Unity Games to Android

Learn how to deploy an existing Unity game to your android device.

Creating Health Bars using Unity GUI Textures

Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.

Unity Animator State Machine Tutorial

Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

Nauticus First Playthrough

Video playthrough of Nauticus, Final Parsec's three-act game depicting the adventures of Piro.

Nauticus Alpha Screenshots

A first look at Nauticus, Final Parsec's upcoming pirate adventure.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

Space Snakes Concept Art

A first look at Space Snakes, Final Parsec's upcoming 2D platformer.

Space Snakes Alpha Look

Video of Space Snakes, Final Parsec's upcoming 2D platformer, in its alpha state.