Parallax for Dummies
An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
An enlightening guide on how to create a simple parallax effect in Unity. Using parallax is a really cool way to breathe life into your games.
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The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.
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Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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Characters, the data type that's just a little less useful than a string.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Learn how to programmatically generate earth-like terrain using cellular automata.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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