How Good Habits Can Help You Ship Your First Game (and Your Second)
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Adding Visual Studio to your workflow may make the difference between finished project and flash in the pan.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.
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Characters, the data type that's just a little less useful than a string.
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Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Technical talk from Matt Bauer about Unity animator state machines in Nauticus Act III. Simplify Unity state machines into manageable sub-components.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Learn how to breathe life into your Unity projects with parallax effects in this step-by-step tutorial.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Learn how to programmatically generate earth-like terrain using cellular automata.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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