Legacy Earth Alpha Release
The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
Author
You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
Author
Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!
Author
Adding Visual Studio to your workflow may make the difference between finished project and flash in the pan.
Author
Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
Author
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author
If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
Author
38 blog posts
30 blog posts
15 blog posts
15 blog posts
13 blog posts
10 blog posts
9 blog posts
8 blog posts
6 blog posts
6 blog posts
6 blog posts
6 blog posts
4 blog posts
3 blog posts
3 blog posts
3 blog posts
2 blog posts
This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
Author
Test out your knowledge on basic C# programming with a challenging project making a hangman game. Covers lessons 7-12 from the beginner series.
Author
Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
Author
This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Learn the basics of programing with Unity! Starting with how to use the colsole.
Author
Creating game sprites used to take hours of painstaking work, drawing frame by frame, tweaking pixels, and hoping the animation felt right. AI-generated art enables you to create a whole sprite sheet in seconds, but it still takes some effort to get it pixel-perfect and ready to use in a game. In this post, we’ll show you how to take AI art and transform it into a polished asset that moves fluidly, letting you focus on building your game instead of wrestling with every frame.
Author
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
Author
Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
Author
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
Author
The second video tutorial of a series which takes you through the process of building a tower defense game.
Author
$9.99/mo
Unlock every tool, template, and asset with one subscription. Whether you're building a world, writing a story, or running a campaign, go further with expanded storage, AI features, and monthly content drops. No ads, no limits, just pure creative focus. You've started something great. Upgrade to bring your vision fully to life.