Creating Health Bars using Unity GUI Textures
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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If you mention an NPC, Location, or Item that you’ve already created in the World Builder, the app recognizes it instantly.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
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Sample source code for implementing bubble sort in C# with an accompanying video explaining how to do it yourself.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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