
Aurora TD Released on Web and Android Devices!
Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

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You're browsing our blog archive - featured posts are here at the top. Keep scrolling to dive deeper into a wide range of posts on the topics you care about.
Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!
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The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
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Learn the basics of programing with Unity! Starting with how to use the colsole.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The third video tutorial of a series which takes you through the process of building a tower defense game.
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Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
The second video tutorial of a series which takes you through the process of building a tower defense game.
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See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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