Deploying Unity Games to Android
Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
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All of the Visual Studio Code Extensions you'll need to get started using it with Unity3D.
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The sixth video tutorial of a series which takes you through the process of building a tower defense game.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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As a game dev, creating an engaging game that hooks players is crucial. The critical path, a sequence of objectives, plays a key role. Here's a step-by-step guide for plotting it.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn how to do some basic math with C# in the 3rd lesson from our series for beginners learning C#.
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Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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You truly need this lesson from our beginner series if you aren't familiar with using a Boolean in C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The fifth video tutorial of a series which takes you through the process of building a tower defense game.
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Learn how to detect enemies and shoot projectiles at them. A continuation of the tower defense tutorial series.
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An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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