Featured posts

Making a Video Game Character

Video games have become a staple of modern entertainment, providing players with immersive experiences that transport them to fantastical worlds filled with adventure, danger, and intrigue. At the heart of these games are the characters that players control each unique in their own way. Creating an ...

unity

Legacy Earth Alpha Release

The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.

How to Connect Visual Studio to Unity

Adding Visual Studio to your workflow may make the difference between finished project and flash in the pan.

Enemy Health and Explosions

Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.

Scurvy Siege Dev Log 1

Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.

world-building

Making a Video Game Character

Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.

Worldbuilding in Video Games

Building a narrative setting for your games is very important. Think through the vision for your world, draw from other work and experiences, and consider the limitations to build a compelling and interesting universe.

Writing Dialogue for Video Games

Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

learn-c-sharp

C# Project 1

Test out your knowledge on basic C# programming with a challenging project doing conversions. Covers lessons 1-6 from the beginner series.

C# Lesson 7

You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.

C# Lesson 5

Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.

C# Lesson 12

Lesson 12 in a our series about learning C# teaches you about working with methods.

Videos

tutorial

Tower Defense Tutorials Part 2

The second video tutorial of a series which takes you through the process of building a tower defense game.

Ship Movement Tutorial

Video tutorial about ship and camera movement in a rail shooter built with Unity3d.

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

Caching and Apache

Quick tutorial covering how HTTP headers affect browser caching and configuring Apache for your needs.

android

Aurora TD Update!

The Final Parsec team has made a released a new version of Aurora Tower Defense and they're making a blog post to brag about it.

Aurora TD Final Update!

The Final Parsec team brags about their latest and final release of the Aurora Tower Defense game.

Aurora TD Released on Web and Android Devices!

Aurora Tower Defense has just been released for PC, Mac, and Android devices. Play for free in your browser now!

Deploying Unity Games to Android Part II

An addendum to a previous post that gives additional details if you're still having trouble deploying your Unity games to an Android device.

map-generation

Using Cellular Automata to Create a Random Map Generator

Learn how to programmatically generate earth-like terrain using cellular automata.

A* Pathfinding Tutorial

Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.

A* Pathfinding Visualization

See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.

Announcing the Tower Defense Tutorial Video Series!

The first video tutorial of a series which takes you through the process of building a tower defense game.