Legacy Earth Alpha Release
The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
The very first build of Legacy Earth! The first three missions are available to play and then it will abruptly stop.
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Introducing a new project from Final Parsec's. Scurvy Siege takes piece from our past games to make a great new experience in the tower defense genre.
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Build a running animation for your character in Unity3d starting from a sprite sheet
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.
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You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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Characters, the data type that's just a little less useful than a string.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
You've got a session tomorrow, and you're short on time. Prep can be a daunting part of running a game, but what if you could cut your prep time in half and still deliver compelling sessions? Enter: random tables.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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