Creating Health Bars using Unity GUI Textures
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Step-by-step instructions to learn how to deploy an existing Unity game to your Android device or get a game ready for releasing to the Play Store.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Explore some tips for creating a compelling and memorable video game character that will keep players engaged and invested in your game.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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Run sections of your code only IF you want them to with the "if" statement in the 5th lesson from the series on learning C# for beginners.
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Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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Tools help you make great maps. But the story is still up to you. A map is not just a backdrop. It is the spine of your narrative. This post shows how to turn locations into narrative hooks for your game, novel, or campaign.
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