Object Pooling
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Learn how to create a simple object pooler in Unity3D in our series about building a 3D shooter on rails.
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Learn how to breathe life into your Unity projects with parallax effects in this step-by-step tutorial.
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Video tutorial about managing enemy health in a rail shooter built with Unity3d. We'll also discuss killing enemies in fiery explosions.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
Learn how to programmatically generate earth-like terrain using cellular automata.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Writing good dialogue for video games is an essential skill for game developers to master, as it helps to bring the game's characters and story to life, and makes the game more immersive for players.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
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Learn how to read input from the user in the second lesson from our series on learning C# for beginners.
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You're familiar with "while" loops in C#, but but it's time to learn about "for" loops. Let's get loopy in the 7th lesson in our series about learning C#.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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One of the hardest parts of running a long campaign isn’t worldbuilding. It’s continuity.
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Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
See a few video examples of a Unity program that visualizes A* pathfinding in a user friendly way with a tracing option.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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