Ship Movement Tutorial
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
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Check out our collection of Unity articles, covering everything from beginner tutorials to more advanced development techniques.
Video tutorial about ship and camera movement in a rail shooter built with Unity3d.
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The first video tutorial of a series which takes you through the process of building a tower defense game.
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The fourth video tutorial of a series which takes you through the process of building a tower defense game.
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Explore our world building articles, offering guidance on crafting detailed settings, characters, and lore for your game.
The secret to game dev success? Small steps, daily habits, and the courage to ship—even when it’s not perfect.
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Learn how to run a sandbox TTRPG campaign with zero prep using random tables. This guide shows how to quickly build towns, NPCs, and story hooks on the fly, freeing you to react and improvise with confidence. Includes tips, examples, and a printable Town Starter Kit to get started fast.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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This series of blog posts is designed to help you learn C# from scratch, with a focus on game development. Each post includes a video tutorial and code samples to guide you through key concepts and practical applications.
Learn about "while" loops, a way to make sections of code repeat, in our 6th lesson in the C# series for beginners.
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Lesson 11 in our series about learning C# teaches you about working with using boolean operators to control logic flow.
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Lesson 9 in our series about learning C# teaches you how to make Strings do your bidding.
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This section offers comprehensive tutorials on a wide range of game development topics. From design to advanced programming techniques, each guide is crafted to help you level up your skills in game creation.
Shaders are a powerful tool in game development, allowing developers to create rich, visually striking effects that can greatly enhance the realism and immersion of a game. However, they can also be complex and difficult to understand.
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Sharing prototypes early helps shape better games. In this post, I show how I use Final Parsec to instantly deploy and share my Godot builds for fast, browser-based feedback.
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Technical talk from Matt Bauer about Unity creating scaling health bars in Nauticus Act III, the RTS style conclusion to Nauticus.
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Check out some posts related to 2D tilemaps for tower defense games, randomly generated maps for top down 2D games, and guides on pathfinding algorithms.
Technical talk from Matt Bauer about A* pathfinding in Nauticus Act III.
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Learn how to programmatically generate earth-like terrain using cellular automata.
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The second video tutorial of a series which takes you through the process of building a tower defense game.
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